// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef NL_MOVE_CONTAINER_INLINE_H
#define NL_MOVE_CONTAINER_INLINE_H

#include "nel/misc/types_nl.h"

namespace NLPACS
{

// ***************************************************************************

inline void CMoveContainer::changed (CMovePrimitive* primitive, uint8 worldImage)
{
	// Primitive noncollisionable ?
	if (primitive->isCollisionable())
	{
		// Get the world image
		CPrimitiveWorldImage *wI;

		wI=primitive->getWorldImage (worldImage);

		// Not yet in the list ?
		if (!wI->isInModifiedListFlag ())
		{
			// Flag it
			wI->setInModifiedListFlag (true);

			// Link it
			wI->linkInModifiedList (_ChangedRoot[worldImage]);

			// Change root list
			_ChangedRoot[worldImage]=primitive;
		}
	}
}

// ***************************************************************************

} // NLPACS


#endif // NL_MOVE_CONTAINER_INLINE_H

/* End of move_container.h */
